Thursday, September 25, 2014

On City vocal demo video

Here's a song where I videotaped the vocal part-

Wednesday, September 24, 2014

2 exciters update

https://dl.dropboxusercontent.com/u/34713525/Audio%20effects%203/FiltrationExp.rar
https://dl.dropboxusercontent.com/u/34713525/Audio%20effects%203/MaximumBC.rar
2 multiband exciters update-before the on/off switched off some of the stuff that had built-in on/off, but not the entire circuit, although some of it was done right as it was the only way. The idle cpu now when off is less, but is still significant.

Tuesday, September 23, 2014

It's Different synth uploaded

https://dl.dropboxusercontent.com/u/34713525/MIDI%20Synths%202/ItsDifferent.rar
It's Different is a synth that has either midi or audio as input, it uses 2 oscillators that go into a bit crusher and divide by math functions. I made a video for it, assuming I can get it to post here-

Sunday, September 21, 2014

On City & Robot Arms updated

https://dl.dropboxusercontent.com/u/34713525/Audio%20effects%202/OnCity.rar
https://dl.dropboxusercontent.com/u/34713525/Midi%20FX%202/RobotArms.rar
On City vocal effect was updated with-normal incoming volume for the pitch section, increasing the incoming volume was necessary for the pitch-following vocoder and also the weird pitch to cv stuff that does the pitch modify, but not for the actual sound going into the pitch shifter, created noise. It's the same, just not loud.

Robot Arms midi effect for guitars was updated with a velocity mode-variable, which processes velocity as it comes in(normally), and fixed, which bypasses incoming velocity and you can use the velocity multiplier slider for where you want it. Using velocity sensitive synths on a digital guitar isn't fun.

Tuesday, September 16, 2014

Necktie amp sim updated

https://dl.dropboxusercontent.com/u/34713525/Amp%20Sims%20for%20electric%20guitar/Necktie.rar
Necktie amp sim for guitar was updated with-actual output volume, before it was before the limiter which made no sense, it'd be either all the way down or all the way up. Reduced some of the ranges on the knobs, ran the gui through HornilStylePix a few times, added a bunch of presets.

It was an amp sim based on-distort, filter, comb filter, and distort again. Weird stuff.

Friday, September 12, 2014

Appropriate Game demo video


Appropriate Game & Equalope updated

https://dl.dropboxusercontent.com/u/34713525/Midi%20FX%202/AGame.rar
https://dl.dropboxusercontent.com/u/34713525/Midi%20FX%202/Equalope.rar
Appropriate game cc sequencer midi effect was updated with-up to 8 steps now for the sequencer, and you can choose how many steps, audio input modes added-unfiltered(best one to use w/guitar), sustain(plugging a sustain pedal directly into an audio interface), and cable(stepping on a loose cable). Also the midi input mode now works in poly mode.

Equalope cc envelope midi effect was updated with additional audio input modes-sustain and cable(these work best w/retrigger), and the midi mode now works in poly.